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The world is designed in CAD and it's easier than ever to bring real-world products into Cinema 4D thanks to integrated import of STEP, SolidWorks, JT, Catia and IGES files. The power of Nodes isn't limited to shading nerds - materials can be packaged as assets with simplified interfaces that anyone can use, including the ultimate asset - the Uber Material.
Node-based materials offer a fantastic new way to create surfaces and shading effects all within a completely new Node Editor. But that's just the beginning - OpenVDB offers a new way of managing 3D data that can be used to control MoGraph and exchanged with other applications. The Volume Builder is the central element in a new workflow based on OpenVDB technology, and it can be used to easily create complex organic models from simple shapes. Fields aren't limited to MoGraph either - they control the strength of deformation, define vertex maps and selection sets and more It's also easier than ever to work in MoGraph scenes thanks to Multi-Instances a powerful new option to dramatically improve viewport performance in scenes with millions of clones. Falloff shapes can be layered and tweaked with more flexibility the ever before offering limitless possibilities for experimentation. With Fields the power first introduced in MoGraph's falloff system is amplified. It offers entirely new ways of creating 3D artwork that'll make you feel like a kid in a candy store. Cinema 4D Release 20 includes more than just sweet features.